SDL/OpenGL 2D Game Engine with Python Scriptable in C#
May.09, 2011 in
Python Scripting

Really really really, old.
Video Rating: 3 / 5
dna1dna2.webs.com Blender python scripting move a object Script: import blender Example = Blender.Object.Get(“Cube”) Example.LocX -= 0.1
Video Rating: 2 / 5
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May 9th, 2011 at 10:07 pm
@FreezingHazard awesome.
May 9th, 2011 at 10:45 pm
@superkellerman8D yes
May 9th, 2011 at 11:29 pm
If the person i am compiling for has no SDL on their computer, will my executable that uses SDL work on their computer?
May 10th, 2011 at 12:06 am
@masen29 I found IronRuby, looks like I will use it. If Lsharp hurries up I might try lisp since that is also very good.
May 10th, 2011 at 12:54 am
@masen29 Actually, lua is hard. I’m not getting where anybody may propose the idea that lua was easy to implement and code for but it’s false in my opinion. It doesn’t speak our language. You can understand C# but not lua if your a not a programmer, you probably get it. Ruby is making a great example, while they suck at performance they still are offering a solution to readable languages to anybody without pre-required skills or knowledge of the syntax. So to answer you, I don’t know what Ima do
May 10th, 2011 at 1:54 am
@FreezingHazard ah nice, so I guess the CPU problem is solved then?
Lua should be easy to implement, so it’s okay to wait with it I guess.
May 10th, 2011 at 2:53 am
@masen29 I’ve looked into it and considered it but lua is really complex. BTW i’m now using opentk.
May 10th, 2011 at 3:31 am
@FreezingHazard lua allow you to edit the game without having to re-compile the exe. Basicly you create functions for lua in c++, then use them in your lua script file. Your exe will load the script file and execute it. With lua you’re able to create loops, variables, functions, classes, arrays and get useful built-in functions.
That will be effective if you’re going to expand your game, but if your character only walks around then I guess lua is not a good idea.
May 10th, 2011 at 4:06 am
@masen29 this video is old, i’m trying out other tools but still using C#, I might drop python because like you said is cpu consuming. Lua is an idea but that’s a whole ‘nother ball park and i would have to learn new syntax for what measures? great performance?
May 10th, 2011 at 4:49 am
nice, but isn’t that cpu consuming?
May 10th, 2011 at 5:30 am
Great work! This is pretty cool, can’t wait to see how it turns out. I just started redoing an old Engine project of mine in C# using SdlDotNet.
May 10th, 2011 at 6:20 am
Do you plan on releasing this as open source?
May 10th, 2011 at 7:00 am
awesome
May 10th, 2011 at 7:05 am
buy a mic douche
May 10th, 2011 at 7:57 am
Thanks a lot.