TGE setting up your TorqScript editor
Shows you how to set up a program to always open your .cs torquescript files. the-gfc.com
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This is the most recent build of Arcana Manor, a 3d action adventure game about running, jumping, and swinging through the ruins of a surreal, occult mansion while casting spells and solving puzzles. I’m making this game prototype in Torque Game Engine Advanced, using Autodesk Softimage for models, Torque constructor for level design, GIMP for textures, and Torquescript for scripting. This build features some experiments with a new spell interface, including a rotating 3d tarot deck and a hexagram gui with jewel buttons that summons magical sigils with spellcasting powers. The player can also shift between first person shooter mode for melee and third-person mode for cursor-based spell-casting in the interfaces. I’m using Jeff Faust’s ArcaneFX in conjunction with these interfaces to implement spell-casting effects, including a custom attack spell with my own zodiacs and rune rings and a modified levitation spell using physical zones. The build also features some custom items representing the minor arcana of the tarot deck, including an ankh wand, a glowing black sword, a cup, and a pentacle.
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February 8th, 2011 at 5:23 pm
@l4mishotiz No, it has that option. This is simply A way to do it. I prefer to use program settings rather than finder settings as much as possible. It’s just easier to change.
February 8th, 2011 at 5:55 pm
no open with>defult app in macs?
February 8th, 2011 at 6:39 pm
this looks pretty good but i think the spells should be a little bit more accessible, like link the spells to hot keys or something.